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β€” diadem | info

Alisaie Leveilleur
Final Fantasy XIV
Inbox β€” Permissions β€” Visuals
Height
4'7"
Build
Slim; though she has been described as "rugged" once
Hair
White, typically tied back by a red ribbon in a long ponytail braid.
Eyes
Blue
Age
16
Canon Point
End of Shadowbringers, base game
Markings
Nothing of note!
Character Information
[ Insert text here ]
Appearance
Alisaie is a slight girl with white hair and blue eyes. At a glance she'll look like your run of the mill teenage girl - save for the pointed ears that mark her as an Elezen. Though she looks exactly like her brother, Alphinaud, they can be told apart by the delta-shaped earring on her right ear and her penchant for the colour red.
Skills & Abilities
Where her brother offers a support role as a healer, Alisaie takes on the role of offense in a team battle, doling out damage to finish the fight. She is assertive, quick-thinking, and isn’t afraid to take risks to get the job done. In the video game, Alisaie will often take point on casting the Limit Break β€” a special move that is earned through gathering power throughout a battle. In Diadem, this could look like honing in on the adrenaline of a fight and letting it unlock a momentary burst of additional magic that has the potential to conclude a fight.

Her choice of weapon is a combination of a rapier and magic crystal medium that act as the Red Mage’s arm, and her magic is drawn from the use of her own internal energy as well as the energy around her – essentially this world’s equivalent of aether. Alisaie’s style of fighting can be divided into two categories: attacks and healing.

All attacks and healing can be adjusted and nerfed to the mods discretion.

ATTACK
β€” Jolt II + Verthunder/Veraero: an attack combination that starts with Jolt II, which sends a burst of unaspected damage in a burst of bright white and reddish light. While Jolt II is meant to deal damage to one opponent, in combination with Verthunder or Veraero (lightning and wind based abilities, respectively) she can deal a fair amount of magic attack damage to hit more than the one target, affecting surrounding opponents but with slightly less attack strength. In Diadem this will feel like a sharp strike of power being pushed into them, painful and draining but not as though they were being stabbed with a sword (despite the choice of weapon).

β€” Corps-a-corps: Essentially a melee attack Alisaie can use to gain extra speed, allowing her to rush at her opponent and catch them off-guard. It’s useful in combination with the rest of her attack spells. Using this spell only works for her and gives her an extra edge in a fight, but like a burst of adrenaline, it cannot be used repeatedly without depleting her energy and requiring rest afterwards.

β€” Enchanted Combo: All of the following attacks have similar effects and utilize her rapier, but are differentiated by her movements, a little like dance steps: Riposte, Zwerchhau, Redoublement, Moulinet, and Reprise all appear differently, using different moves, but deal a similar kind of attack and attack power. In Diadem, these can all be lumped into an β€˜Enchanted Attack’ that consists of fancy wrist and footwork and feel like being struck by a sharp force of power complete with colourful bursts of light in red, white, gold.

β€” Engagement: A melee attack move that deals damage in a burst of magic that appears like dark ribbons. It keeps her in place with her opponent, unmoving, and is used in conjunction with some of her other moves above.

β€” Verflare: A spell that doles out fire damage, sending out a quick burst of flame at her opponent. In the video game, this acts like any attack spell, draining the opponent of their energy and causing damage. In Diadem, the fire might singe her opponent’s clothing and burn them, but are also not long-lasting. If she is dealing with more than one opponent grouped together, the others will also share the effects of the spell but with slightly less potency of magic overall.

β€” Verholy: A similar spell to Verflare, this spell deals damage through a burst of bright white and blue light which can blind her opponent momentarily as well as act like a punch in the gut from the force of the energy. Like Verflare, if she is dealing with more than one opponent grouped together, the others will also share the effects of the spell but with slightly less potency of magic overall.

HEALING
β€” Vercure: A single-target healing spell that allows her to restore some health to whoever she casts on, whether it be herself or a teammate. Its effects and percentage of healing can be adjusted by the mods as needed, but in Diadem, it will never be at 100% and will only be used in emergency situations, usually when the healer or medic on the team is incapacitated.

β€” Verraise: In a pinch, Alisaie also has the ability to heal a single target from very low health, essentially pulling them out from the brink of death. In the video game, this is a resurrection spell, but in Diadem this does not mean she can bring people back from the dead. This spell will also take a lot of energy and effort to cast which means it cannot be used frequently without taking a lot out of her in return and could potentially have the possibility of failing should she already be at her limit/there are other extenuating circumstances at play.

β€” Soroban's Blessing, granted to her by Soroban so she, the Warrior of Light and Lyse would be able to traverse the deep seas around Tamamizu without needing to breathe.

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