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β€” diadem | info

Alisaie Leveilleur
Final Fantasy XIV
Inbox β€” Permissions β€” Visuals
Height
4'7"
Build
Slim; though she has been described as "rugged" once
Hair
White, typically tied back by a red ribbon in a long ponytail braid.
Eyes
Blue
Age
16 17
Canon Point
Dawntrail, 7.4 Into the Mist
Markings
Nothing of note!
Character Information
" A woman of action whose dynamic approach is in stark contrast to that of her more diplomatic twin brother, Alphinaud. Inspired by those she has lost in her many travails, she strives to better herself for the sake of those she can yet save. "


For one so young, Alisaie acts far more mature than her sixteen years would suggest. Strong-willed, cynical, and at times emotional, Alisaie wears her heart on her sleeve with a penchant for compassion for the denizens of the star she inhabits or in this case is a temporary visitor on.

Though she is a prodigy in her own right, she openly admits that Alphinaud, her twin brother, is the more clever of the two of them. But while she seems to care little for politicking and power struggles, she is bold and brave in launching herself into the heart of the matter and at times has proven skilled in negotiation in her own way. Her priorities will always lie in protecting those that cannot protect themselves and her pragmatic nature means she usually finds herself concerned with the ramifications of such actions.

She has been known to have a mischievous side, often teasing her brother and those that she cares for.

Despite having helped save not just Eozrea but the First, Alisaie still has a long way to go in terms of carving her own place in the world. Because after all, she's only sixteen. She resents being compared to her brother and though he will always be the other half of her soul, she knows that they each share their own talents and strengths that can contribute to the world at large.
Appearance
Alisaie is a slight girl with white hair and blue eyes. At a glance she'll look like your run of the mill teenage girl - save for the pointed ears that mark her as an Elezen. Though she looks exactly like her brother, Alphinaud, they can be told apart by the delta-shaped earring on her right ear and her penchant for the colour red.
Skills & Abilities
Where her brother offers a support role as a healer, Alisaie takes on the role of offense in a team battle, doling out damage to finish the fight. She is assertive, quick-thinking, and isn’t afraid to take risks to get the job done. In the video game, Alisaie will often take point on casting the Limit Break β€” a special move that is earned through gathering power throughout a battle. In Diadem, this could look like honing in on the adrenaline of a fight and letting it unlock a momentary burst of additional magic that has the potential to conclude a fight.

Her choice of weapon is a combination of a rapier and magic crystal medium that act as the Red Mage’s arm, and her magic is drawn from the use of her own internal energy as well as the energy around her – essentially this world’s equivalent of aether. Alisaie’s style of fighting can be divided into two categories: attacks and healing.

All attacks and healing can be adjusted and nerfed to the mods discretion.

ATTACK
β€” Jolt III + Verthunder III/Veraero III: an attack combination that starts with Jolt II, which sends a burst of unaspected damage in a burst of bright white and reddish light. While Jolt II is meant to deal damage to one opponent, in combination with Verthunder or Veraero (lightning and wind based abilities, respectively) she can deal a fair amount of magic attack damage to hit more than the one target, affecting surrounding opponents but with slightly less attack strength. In Diadem this will feel like a sharp strike of power being pushed into them, painful and draining but not as though they were being stabbed with a sword (despite the choice of weapon).

β€” Corps-a-corps: Essentially a melee attack Alisaie can use to gain extra speed, allowing her to rush at her opponent and catch them off-guard. It’s useful in combination with the rest of her attack spells. Using this spell only works for her and gives her an extra edge in a fight, but like a burst of adrenaline, it cannot be used repeatedly without depleting her energy and requiring rest afterwards.

β€” Enchanted Combo: All of the following attacks have similar effects and utilize her rapier, but are differentiated by her movements, a little like dance steps: Riposte, Zwerchhau, Redoublement, Moulinet, and Reprise all appear differently, using different moves, but deal a similar kind of attack and attack power. In Diadem, these can all be lumped into an β€˜Enchanted Attack’ that consists of fancy wrist and footwork and feel like being struck by a sharp force of power complete with colourful bursts of light in red, white, gold.

β€” Engagement: A melee attack move that deals damage in a burst of magic that appears like dark ribbons. It keeps her in place with her opponent, unmoving, and is used in conjunction with some of her other moves above.

β€” Verflare III: A spell that doles out fire damage, sending out a quick burst of flame at her opponent. In the video game, this acts like any attack spell, draining the opponent of their energy and causing damage. In Diadem, the fire might singe her opponent’s clothing and burn them, but are also not long-lasting. If she is dealing with more than one opponent grouped together, the others will also share the effects of the spell but with slightly less potency of magic overall.

β€” Verholy III: A similar spell to Verflare, this spell deals damage through a burst of bright white and blue light which can blind her opponent momentarily as well as act like a punch in the gut from the force of the energy. Like Verflare, if she is dealing with more than one opponent grouped together, the others will also share the effects of the spell but with slightly less potency of magic overall.

β€” Scorch: A nice little evolution of her Verflare/Verholy combo. This ability also deals unaspected damage to a target and all nearby enemies. Similar to her Verflare/Verholy combo, a red light will accompany a prism that bursts with aetheric energy. In Diadem, it will likely be a much stronger burst of flame with longer lasting effects.

β€” Resolution: The next ability in her combo action with Scorch. Deals unaspected damage to all enemies in a straight line in front of her. A flurry of what look like aetheric rose petals precedes this skill that form circles in the direction she's facing; when the skill casts, a red bolt of light will shoot through them where most of the damage will be dealt to the closest enemy and the least to the enemy furthest from her leaving enemies feeling like they've been pierced with a blade.

β€” Vice of Thorns: Vines, thorns and rose petals will erupt from Alisaie's rapier, tightening briefly around a target and its nearby enemies. Could hypothetically be used to incapacitate them for a short (very short) while but in Diadem, all plant life will wither away as soon as the effects have faded (but leave the faint smell of roses afterwards).

β€” Prefulgence: The big daddy ability. Aetheric rings of black and red will appear above her in the sky; upon charge red blades will shoot from the rings and drop onto her enemy encasing them in a ring of swords that will shatter after several seconds like ice. If used in Diadem this will leave her feeling especially drained after casting.

HEALING
β€” Vercure III: A single-target healing spell that allows her to restore some health to whoever she casts on, whether it be herself or a teammate. Its effects and percentage of healing can be adjusted by the mods as needed, but in Diadem, it will never be at 100% and will only be used in emergency situations, usually when the healer or medic on the team is incapacitated.

β€” Verraise: In a pinch, Alisaie also has the ability to heal a single target from very low health, essentially pulling them out from the brink of death. In the video game, this is a resurrection spell, but in Diadem this does not mean she can bring people back from the dead. This spell will also take a lot of energy and effort to cast which means it cannot be used frequently without taking a lot out of her in return and could potentially have the possibility of failing should she already be at her limit/there are other extenuating circumstances at play.

β€” Magick Barrier: Bolts of pink light will burst from her and create a barrier that can nullify some damage to herself and nearby allies. Will last half as long as it usually does (~5 seconds) in Diadem than it would in game.

β€” Vermedica: Similar to the WHM skill, Medica, this skill can restore the health of both Alisaie and her nearby party members. Similar to Vercure, being in Diadem will lower the efficacy of her healing magicks but it will still be a useful thing to have in her back pocket.

β€” Soroban's Blessing, granted to her by Soroban so she, the Warrior of Light and Lyse would be able to traverse the deep seas around Tamamizu without needing to breathe.

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